Category: BG Design

  • 3D Design

    3D Design

    Explorations in compositing 3D for a more painterly look, and using geometry nodes to procedurally build a city.

    3D Props

    Modeled and painted in 3D based on this original by Angela Sung

    The grain, color correction, and other post-processing effects in this scene were entirely done using Blender’s compositor.

    Motion Graphics in Blender

  • Kamino

    Kamino

    Mermaid design by Eunchae Lee
    Layout: Yaxaira McNear-Echeverria // Hallway + Props: Mel Mo
    Layout: Erin O’Connor

    With a large team, creating maps and guides were extremely helpful for BG design, as well as storyboarding and BG paint to make continuity much easier.

    The visual style was different for a specific scene that used many shots, so it was critical to maintain consistency amongst all BG designers about which style they were working in for each of their shots, which was a great exercise in clear communication and teamwork.