




Agents of Influence is a light novel game that teaches media literacy to students through the story of a spy organization.
Director: Jasper McEvoy
Art Director: Sean Celestial
While the game is 2D, many of the backgrounds were created in a mix of 3D layout in Blender, Grease Pencil lines, and hand drawing the final lines.
For interactive environments, I set up motion guides for the developers to follow in Unity, as well as provide moving elements as overlays for backgrounds.
I was brought on to design several backgrounds and moving elements for Coheed and Cambria’s latest music video, directed by Anthony Schepperd.
I modeled the gates in 3D and for some shots, rendered them as 2D with details drawn over them, while in other shots I drew directly onto the model, so it would match the hand drawn look from the 2D elements even when turning in space. I also created a shader that matched the painting style of the rest of the video in 3D.
This was part of a Warrior Art Camp mentorship to design a themed cafe for 2D and 3D production.
Mentors/Art Directors: Linda Chung & Nikita Chan
This cafe is a large, popular spot for teens to hangout after school, that could be in the recent past, or near future.
Scenes that fit the happy but dramatic teen vibe of the overall theme were sketched out to test how the interior could work with that kind of cinematography, as well as give the camera flexibility for different angles and types of moods.
I’d like to share samples of new and updated work I’ve done since the last time we talked back in November. Here is a mix of props, 3D design, and background layouts. — Click on any image to expand.
Modeled and painted in 3D based on this original by Angela Sung
I’m familiar with working between Blender and Maya if adjacent teams need files delivered a certain way.