Category: Portfolio

  • 3D Design

    3D Design

    Explorations in compositing 3D for a more painterly look, and using geometry nodes to procedurally build a city.

    3D Props

    Modeled and painted in 3D based on this original by Angela Sung

    The grain, color correction, and other post-processing effects in this scene were entirely done using Blender’s compositor.

    Motion Graphics in Blender

  • Manga in Motion

    Manga in Motion

    I’m always exploring new ways to give digital and animated work a traditional feel.

    Line & Tone Illustration

    Comic Pages

    Bartkira

    I was fortunate to provide pages for the Bartkira fan adaptation. These were all drawn on paper with ink and toned digitally.

    Self-Published Webcomic

  • Mecha & Retro Anime Style!

    Mecha & Retro Anime Style!

    This is a private link for just this work, so feel free to have a look at my portfolio for more samples of background design work.


    Original Mecha Illustrations

    Mecha Posters

    Bio-Mecha Concepts

    Spaceship Designs

    Cyberpunk Backgrounds

    Manga Style

    This is a bit different but I thought it might be relevant since I go for a retro style when drawing this way.

    Older work from a comic pitch

    Thank you for taking a look! You can check out the rest of my work here ✌️

  • Manga Art!

    Manga Art!

    This is a private link for just the manga work, so feel free to have a look at my portfolio for more samples of background design work.


    Commissions:

    Personal work

    These were experiments from a daily challenge (“Kaijune”) where I used 3D buildings converted to line and tone as a base for the backgrounds, and then drew over parts of them to give the background more of a hand drawn touch.

    That allowed me to complete these fairly quickly, and there is a lot more that can be done with this method!



    Moving Tones

    This is a quick experiment I put together to test using layered screen tones in motion without leading to any moire patterns.


    Note: The moire I mentioned happens when using halftone dots on a digital screen, and shows up more or less depending on the different sizes of the screen (as in your phone or TV screen), or it is noticeable when resizing an image with a tone.

    I believe it’s because they’re meant for printing at a specific resolution, and not for digital output where they can be viewed at different sizes or zoomed into, SO I used several ways in these illustrations to avoid that and make it more convincingly analog.

    I’d love to help you with the style you’re going for along with designing the backgrounds themselves! Please send me an email to chat: jacobhalton@gmail.com — Looking forward to hearing from you!

    Check out the rest of my work here ✌️

  • Illustration

    Illustration

    Mecha Art

    Future Fashion Poster Design

    Mecha Posters

  • Kamino

    Kamino

    Mermaid design by Eunchae Lee
    Layout: Yaxaira McNear-Echeverria // Hallway + Props: Mel Mo
    Layout: Erin O’Connor

    With a large team, creating maps and guides were extremely helpful for BG design, as well as storyboarding and BG paint to make continuity much easier.

    The visual style was different for a specific scene that used many shots, so it was critical to maintain consistency amongst all BG designers about which style they were working in for each of their shots, which was a great exercise in clear communication and teamwork.