Explorations in compositing 3D for a more painterly look, and using geometry nodes to procedurally build a city.
![](/wp-content/uploads/2024/04/jacobhalton-laundromat-01.jpg)
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3D Props
![](/wp-content/uploads/2024/04/jacobhalton-laundromat-05.jpg)
![](/wp-content/uploads/2024/04/jacobhalton-laundromat-06-1.jpg)
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![](/wp-content/uploads/2024/04/image.png)
Modeled and painted in 3D based on this original by Angela Sung
![](/wp-content/uploads/2024/04/wireframe-1-1024x712.png)
The grain, color correction, and other post-processing effects in this scene were entirely done using Blender’s compositor.